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	<title>Comments for monkkonen.net - Independent Games</title>
	<atom:link href="http://www.monkkonen.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.monkkonen.net</link>
	<description>Independent Games</description>
	<lastBuildDate>Mon, 08 Mar 2010 17:56:46 +0200</lastBuildDate>
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		<title>Comment on Notrium bugfixes by Ville</title>
		<link>http://www.monkkonen.net/2010/03/notrium-bugfixes/comment-page-1/#comment-704</link>
		<dc:creator>Ville</dc:creator>
		<pubDate>Mon, 08 Mar 2010 17:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=846#comment-704</guid>
		<description>Since I can&#039;t seem to find the correct plant, could anybody who&#039;s getting the crash send me a savegame of the correct place. Also, which version of SOS are you playing?</description>
		<content:encoded><![CDATA[<p>Since I can&#8217;t seem to find the correct plant, could anybody who&#8217;s getting the crash send me a savegame of the correct place. Also, which version of SOS are you playing?</p>
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		<title>Comment on Ranged combat is bugging me by Ville</title>
		<link>http://www.monkkonen.net/2010/02/ranged-combat-is-bugging-me/comment-page-1/#comment-703</link>
		<dc:creator>Ville</dc:creator>
		<pubDate>Mon, 08 Mar 2010 17:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=820#comment-703</guid>
		<description>Well the current plan is to move from the more Diablo action oriented combat to a more strategic nearly turn based type of combat pretty similar to modern western RPG&#039;s, such as Baldur&#039;s Gate or more recently Dragon Age.</description>
		<content:encoded><![CDATA[<p>Well the current plan is to move from the more Diablo action oriented combat to a more strategic nearly turn based type of combat pretty similar to modern western RPG&#8217;s, such as Baldur&#8217;s Gate or more recently Dragon Age.</p>
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		<title>Comment on Notrium bugfixes by VenoM_31</title>
		<link>http://www.monkkonen.net/2010/03/notrium-bugfixes/comment-page-1/#comment-702</link>
		<dc:creator>VenoM_31</dc:creator>
		<pubDate>Mon, 08 Mar 2010 13:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=846#comment-702</guid>
		<description>Tried it. Didn&#039;t crash for me. How often does it crash for this reason?</description>
		<content:encoded><![CDATA[<p>Tried it. Didn&#8217;t crash for me. How often does it crash for this reason?</p>
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		<title>Comment on Notrium bugfixes by Tschmopp</title>
		<link>http://www.monkkonen.net/2010/03/notrium-bugfixes/comment-page-1/#comment-700</link>
		<dc:creator>Tschmopp</dc:creator>
		<pubDate>Sun, 07 Mar 2010 15:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=846#comment-700</guid>
		<description>hmm funny...^^
i reported the same bug 2 times already, seems like he can&#039;t fix it^^
Those are the same tentacle-thing that look like the ones you enounter in the psionic life force mindscape where you have to use your armor</description>
		<content:encoded><![CDATA[<p>hmm funny&#8230;^^<br />
i reported the same bug 2 times already, seems like he can&#8217;t fix it^^<br />
Those are the same tentacle-thing that look like the ones you enounter in the psionic life force mindscape where you have to use your armor</p>
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		<title>Comment on Ranged combat is bugging me by Quanrian</title>
		<link>http://www.monkkonen.net/2010/02/ranged-combat-is-bugging-me/comment-page-1/#comment-699</link>
		<dc:creator>Quanrian</dc:creator>
		<pubDate>Sun, 07 Mar 2010 05:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=820#comment-699</guid>
		<description>While it may be slower to calculate you could use the sides of a bounding box to detect which side a &#039;creature&#039; is being approached from. Like, give certain bonuses from hitting the side or back of an unaware creature. You could also emit a sort of arcing line of sight from the &#039;front&#039; of the bounding box. Basically what I&#039;m saying is if you want combat to not be entirely run and gun you need to limit and reward the player for the taking the extra effort to sneak up on enemies. On the same leve, the player could take extra damage in the back, and having the sides, front and back being calculated for damage might actually present a good way to divide up any armor that is planned. I just get the feeling this game would do better with a more stragetic battle system like Magebane had rather than trying to take the generic and often poorly concieved action game approach. Have you thought of possibly introducing combat as a sequenced event like in Fallout?</description>
		<content:encoded><![CDATA[<p>While it may be slower to calculate you could use the sides of a bounding box to detect which side a &#8216;creature&#8217; is being approached from. Like, give certain bonuses from hitting the side or back of an unaware creature. You could also emit a sort of arcing line of sight from the &#8216;front&#8217; of the bounding box. Basically what I&#8217;m saying is if you want combat to not be entirely run and gun you need to limit and reward the player for the taking the extra effort to sneak up on enemies. On the same leve, the player could take extra damage in the back, and having the sides, front and back being calculated for damage might actually present a good way to divide up any armor that is planned. I just get the feeling this game would do better with a more stragetic battle system like Magebane had rather than trying to take the generic and often poorly concieved action game approach. Have you thought of possibly introducing combat as a sequenced event like in Fallout?</p>
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		<title>Comment on Notrium bugfixes by Quanrian</title>
		<link>http://www.monkkonen.net/2010/03/notrium-bugfixes/comment-page-1/#comment-698</link>
		<dc:creator>Quanrian</dc:creator>
		<pubDate>Sun, 07 Mar 2010 05:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=846#comment-698</guid>
		<description>Glad to see the game&#039;s bugs are still being sorted out and fixed!</description>
		<content:encoded><![CDATA[<p>Glad to see the game&#8217;s bugs are still being sorted out and fixed!</p>
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		<title>Comment on Ranged combat is bugging me by Hoggypare</title>
		<link>http://www.monkkonen.net/2010/02/ranged-combat-is-bugging-me/comment-page-1/#comment-697</link>
		<dc:creator>Hoggypare</dc:creator>
		<pubDate>Sat, 06 Mar 2010 18:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=820#comment-697</guid>
		<description>Well, you shouldn&#039;t make ranged combat support only - ranger should have chance to kill  powerful enemies if he is skilled enough. I think the best idea is to make player stop or slow down while reloading. That will make ranged combat still capable, but if you miss, you will have to engage enemy in melee. That requires more skill and is quite realistic (you couldn&#039;t reload crossbow or bow while running), what is more you shoul be able to travel with your bow/crossbow ready to shoot.</description>
		<content:encoded><![CDATA[<p>Well, you shouldn&#8217;t make ranged combat support only &#8211; ranger should have chance to kill  powerful enemies if he is skilled enough. I think the best idea is to make player stop or slow down while reloading. That will make ranged combat still capable, but if you miss, you will have to engage enemy in melee. That requires more skill and is quite realistic (you couldn&#8217;t reload crossbow or bow while running), what is more you shoul be able to travel with your bow/crossbow ready to shoot.</p>
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		<title>Comment on Notrium bugfixes by VenoM_31</title>
		<link>http://www.monkkonen.net/2010/03/notrium-bugfixes/comment-page-1/#comment-696</link>
		<dc:creator>VenoM_31</dc:creator>
		<pubDate>Sat, 06 Mar 2010 07:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=846#comment-696</guid>
		<description>&quot;...carnivore plant(or whatever it is just lying on the ground smashing its tentacle into whoever walks around)&quot;
What? O_O
I don&#039;t remember such things in SOS. Maybe you got hit by carnivore grubs? They live in that area where the only plants with tentacles grow that I can remember...</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;carnivore plant(or whatever it is just lying on the ground smashing its tentacle into whoever walks around)&#8221;<br />
What? O_O<br />
I don&#8217;t remember such things in SOS. Maybe you got hit by carnivore grubs? They live in that area where the only plants with tentacles grow that I can remember&#8230;</p>
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		<title>Comment on Notrium bugfixes by Lu Mong</title>
		<link>http://www.monkkonen.net/2010/03/notrium-bugfixes/comment-page-1/#comment-695</link>
		<dc:creator>Lu Mong</dc:creator>
		<pubDate>Sat, 06 Mar 2010 00:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=846#comment-695</guid>
		<description>Today I tried the SOS mod and the game seems to crash every time I am attacked by the carnivore plant(or whatever it is just lying on the ground smashing its tentacle into whoever walks around). It is quite a good motivation for not getting hit, but its frustrating nonetheless.</description>
		<content:encoded><![CDATA[<p>Today I tried the SOS mod and the game seems to crash every time I am attacked by the carnivore plant(or whatever it is just lying on the ground smashing its tentacle into whoever walks around). It is quite a good motivation for not getting hit, but its frustrating nonetheless.</p>
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		<title>Comment on Notrium bugfixes by Tschmopp</title>
		<link>http://www.monkkonen.net/2010/03/notrium-bugfixes/comment-page-1/#comment-692</link>
		<dc:creator>Tschmopp</dc:creator>
		<pubDate>Thu, 04 Mar 2010 18:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.monkkonen.net/?p=846#comment-692</guid>
		<description>also tested it now for some time, works just fine ;)
I will tell as soon as i find the next bug =D hope i wont have to XD</description>
		<content:encoded><![CDATA[<p>also tested it now for some time, works just fine <img src='http://www.monkkonen.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
I will tell as soon as i find the next bug =D hope i wont have to XD</p>
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